Falling into the void #33

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opened 2025-10-01 13:23:12 +00:00 by ConnorDawn · 2 comments
ConnorDawn commented 2025-10-01 13:23:12 +00:00 (Migrated from github.com)

At the moment, when the creature falls into the void, it simply respawns a few seconds later.

Should this behaviour stay the same? Or should the creature perhaps be "stunned" and come back after several days?

Side Note:

An advancement like "Worth a shot..." When the player somehow throws the entity in the void

At the moment, when the creature falls into the void, it simply respawns a few seconds later. Should this behaviour stay the same? Or should the creature perhaps be "stunned" and come back after several days? Side Note: An advancement like "Worth a shot..." When the player somehow throws the entity in the void
Lucraft commented 2025-10-04 17:03:12 +00:00 (Migrated from github.com)

The better question is how to handle the end in general here. The entity cant really spawn on a distance there

The better question is how to handle the end in general here. The entity cant really spawn on a distance there
ConnorDawn commented 2025-10-04 17:30:25 +00:00 (Migrated from github.com)

Maybe have it check every few ticks if there's an area at least X chunks away from the player it can spawn on?

Maybe have it check every few ticks if there's an area at least X chunks away from the player it can spawn on?
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ThreeTAG/ItFollows#33
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