Nether Handling #36
Labels
No labels
documentation
duplicate
future-update
good first issue
help wanted
invalid
question
wontfix
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
ThreeTAG/ItFollows#36
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
When the player goes into the nether/leaves the nether the creature seems to remain at the same co-orindates it was in the previous dimension, but simply teleports to the new dimension.
I feel like when entering the nether, the regular simulation thing should happen, but the creature emerges from the nether portal
How exactly do you mean it emerging from the nether portal? Which portal? A new one or the player's one? When exactly?
The players one. Maybe give it a set amount of time for the entity to emerge through the portal?
But wouldnt that drastically decrease the entity's distance to you? Image its really far away, you go into the nether, and it spawns at your portal shortly after
Could take the entities distance at the players time of entering and then simulating it one block per second then spawn the entity much like the unloaded chunks simulation