Nether Handling #36

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opened 2025-10-01 17:11:13 +00:00 by ConnorDawn · 4 comments
ConnorDawn commented 2025-10-01 17:11:13 +00:00 (Migrated from github.com)

When the player goes into the nether/leaves the nether the creature seems to remain at the same co-orindates it was in the previous dimension, but simply teleports to the new dimension.

I feel like when entering the nether, the regular simulation thing should happen, but the creature emerges from the nether portal

When the player goes into the nether/leaves the nether the creature seems to remain at the same co-orindates it was in the previous dimension, but simply teleports to the new dimension. I feel like when entering the nether, the regular simulation thing should happen, but the creature emerges from the nether portal
Lucraft commented 2025-10-04 17:18:56 +00:00 (Migrated from github.com)

How exactly do you mean it emerging from the nether portal? Which portal? A new one or the player's one? When exactly?

How exactly do you mean it emerging from the nether portal? Which portal? A new one or the player's one? When exactly?
ConnorDawn commented 2025-10-04 17:31:08 +00:00 (Migrated from github.com)

The players one. Maybe give it a set amount of time for the entity to emerge through the portal?

The players one. Maybe give it a set amount of time for the entity to emerge through the portal?
Lucraft commented 2025-10-06 11:35:44 +00:00 (Migrated from github.com)

But wouldnt that drastically decrease the entity's distance to you? Image its really far away, you go into the nether, and it spawns at your portal shortly after

But wouldnt that drastically decrease the entity's distance to you? Image its really far away, you go into the nether, and it spawns at your portal shortly after
ConnorDawn commented 2025-10-06 11:39:56 +00:00 (Migrated from github.com)

Could take the entities distance at the players time of entering and then simulating it one block per second then spawn the entity much like the unloaded chunks simulation

Could take the entities distance at the players time of entering and then simulating it one block per second then spawn the entity much like the unloaded chunks simulation
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ThreeTAG/ItFollows#36
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