Suggestions for conditions and abilities #192

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opened 2026-01-30 23:32:22 +00:00 by fze1234 · 2 comments
fze1234 commented 2026-01-30 23:32:22 +00:00 (Migrated from github.com)
  1. Condition activation method:
    It would be useful to have a condition that allows combining two conditions, a “parent” and a “child.” The child would define how the activation occurs—for example, ability ticks. You could set it to a certain number of ticks, and instead of activating directly that way, it would activate through activation or toggle on and remain active. This would simplify simple abilities, since you wouldn’t need to rely on extra dummies.

  2. Aim ability:
    Sometimes you want an ability to aim quickly but deactivate more smoothly. It would be helpful if there were two separate timers—one for turning on and another for turning off.

  3. Math operations for timers:
    Add support for performing operations such as addition, subtraction, multiplication, and more with animation timer abilities.

  4. Beams rotation:
    Related to beams, if there were a way to use beams to aim at places not directly connected to where you are looking, that would be great. You could use it for abilities like Spider-Man’s webs or chains without needing to rely on particles and other workarounds.

  5. beams on entities:
    As a final suggestion, it would be useful to enable beams on entities. While this can be faked using render layers, those pass through blocks. Another option is particle rays, but they sometimes look incorrect.

1) Condition activation method: It would be useful to have a condition that allows combining two conditions, a “parent” and a “child.” The child would define how the activation occurs—for example, ability ticks. You could set it to a certain number of ticks, and instead of activating directly that way, it would activate through activation or toggle on and remain active. This would simplify simple abilities, since you wouldn’t need to rely on extra dummies. 2) Aim ability: Sometimes you want an ability to aim quickly but deactivate more smoothly. It would be helpful if there were two separate timers—one for turning on and another for turning off. 3) Math operations for timers: Add support for performing operations such as addition, subtraction, multiplication, and more with animation timer abilities. 4) Beams rotation: Related to beams, if there were a way to use beams to aim at places not directly connected to where you are looking, that would be great. You could use it for abilities like Spider-Man’s webs or chains without needing to rely on particles and other workarounds. 5) beams on entities: As a final suggestion, it would be useful to enable beams on entities. While this can be faked using render layers, those pass through blocks. Another option is particle rays, but they sometimes look incorrect.
Lucraft commented 2026-02-04 13:11:54 +00:00 (Migrated from github.com)

I can note those down for 1.21+, as some of those suggestions would break compatbility or just arent possible in 1.20

I can note those down for 1.21+, as some of those suggestions would break compatbility or just arent possible in 1.20
fze1234 commented 2026-02-04 15:28:48 +00:00 (Migrated from github.com)

alr thx a lot

alr thx a lot
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