Flight FOV Scaling #238
Labels
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set
Reference
ThreeTAG/Palladium#238
Loading…
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
if fast flying could massively scale your fov the faster you go, this would be peak (mainly for first person)
Reported by Owen (@shadowlegacy557) via Discord — open thread
im gonna be honest i dont fully know what i mean, but flying doesn't feel fast in first person
Owen (@shadowlegacy557) via Discord — jump to message
scaling to smth like this would be good
Attachments:

Owen (@shadowlegacy557) via Discord — jump to message
at higher speeds
Owen (@shadowlegacy557) via Discord — jump to message
i get the fov scaling thing but this is wayy too much
steve (@edical) via Discord — jump to message
It should be a toggle thing, like a minimum and max option
Devmon (@devmon64) via Discord — jump to message
def not high values, because rendering can get weird
Alkanphel (@ign.alkanphel) via Discord — jump to message
and you have to account for the fov setting itself, and when it's at quake pro, there's only so much you can increase it by before yeah
Alkanphel (@ign.alkanphel) via Discord — jump to message
A cap would be cool
Devmon (@devmon64) via Discord — jump to message
Yeah I just set my fov to quake pro lol
Owen (@shadowlegacy557) via Discord — jump to message
That’s Quackers pro
What the
Why did it auto correct to that
Tideman8 (@tideman8) via Discord — jump to message
Quake pro*
Tideman8 (@tideman8) via Discord — jump to message