Upgrade Purchase Persistence Issue #282
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ThreeTAG/Palladium#282
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It appears that if an ability uses a buyable condition inside of the unlocking state, and they DO NOT define a "requires" property, the upgrade will get reset upon death of the player.
Here is an example of an issue state:
For testing, I simply unlocked the upgrade, verified the ability worked, then ran /kill. Upon checking the power tree, the upgrade went back to locked, and required purchase again.
Reported by Bandit (@letbandithelp) via Discord — open thread