Animations bug out when using multiple animations. #295
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ThreeTAG/Palladium#295
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Reported by @696799147537334312 via Discord — open thread
Another example of this bug. In the first photo, all three animations (body/head, legs, and wings) are working fine. Second photo, I remove the conditions for one animation (body/head) but all three animations remain active.
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@legobrick22 via Discord — jump to message
Are they supposed to activate all at once all the time?
Froggy (@frogshamen) via Discord — jump to message
But yeah different animation controllers for different powers shouldnt work together. U should add the conditions and animations for other powers to all the controllers and see if it works. It should
Froggy (@frogshamen) via Discord — jump to message
There’s so many possibilities I can’t realistically do that. I thought it was supposed to be that each power can have one of each type active?
@legobrick22 via Discord — jump to message
Because it’s not totally not woking, just kinda not working
@legobrick22 via Discord — jump to message
It is but animation controllers of the same type arent meant to work together i think
Like movement and movement
Or special and special yk
Froggy (@frogshamen) via Discord — jump to message
So, is this sort of thing just impossible to do, then?
@legobrick22 via Discord — jump to message
Because there’s so many different animations across a dozen or more render layer
@legobrick22 via Discord — jump to message
You mean, have it all in one animation controller? Issue with that is only one state can be active at a time
@legobrick22 via Discord — jump to message
Not what i mean. I mean having everyone have their own controller but whatever you want to be able to mix add those anims and conditions to it too. Maybe itll work maybe it wont but wont hurt to try
Froggy (@frogshamen) via Discord — jump to message
Definitely won’t work, because then they’d be all in the same state at once anyway
@legobrick22 via Discord — jump to message
Id say make one animation controller that fits everyone. Cuz im prty sure multiple controlers dont work together
Froggy (@frogshamen) via Discord — jump to message
Yeah, that's the problem though. There are literally hundreds of combinations, so then I'd need to do one for each
@legobrick22 via Discord — jump to message
And each thing has multiple animations (idle, attack, etc) so I can't just combine them
@legobrick22 via Discord — jump to message
Ye ik watchu talking abt
Froggy (@frogshamen) via Discord — jump to message
My venom controller is prty long cuz i made default and walking anims and it has to mess around with everything else and being outside of venom form
Froggy (@frogshamen) via Discord — jump to message
So, you'd recommend a separate animation and state for every single possible combination?
@legobrick22 via Discord — jump to message
I'll do that if I absolutely need to, but I also want to see what Luc thinks about this first
@legobrick22 via Discord — jump to message
<@116908133602820103> Do you have any thoughts on this?
@legobrick22 via Discord — jump to message
Yeah
Froggy (@frogshamen) via Discord — jump to message
Thats what i did (kinda)
Froggy (@frogshamen) via Discord — jump to message
U can also link it all the default but ull need to give default A LOT of conditions
Froggy (@frogshamen) via Discord — jump to message