Animations bug out when using multiple animations. #295
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Some of these animations are in the "idle" layer, some are in "special".
The wings, tentacle arm, and legs are all supposed to have an animation. They are each separate powers. There is a fourth animation in these photos, which displaces the head. It is part of the same power as the legs animation, so it worked / ceased to work alongside that.
In photo #1, the tentacle animation is working but the other three are not.
In photo #2, I removed the wings power and re-added the legs, which allowed their animation to work.
In photo #3, I re-added wings. The animation still does not work.
In photo #4, I removed the tentacle. The wing animation still does not work, but the leg one remains functional.
In photo #5, I removed the legs. The wing animation now works on refreshing it, though it's hard to see in the photo.
This bug has been occurring for a while. The order the powers/animations are applied in definitely matters, and I can get 1-2 animations to work at any given time. No more than that can be consistent working.
This occurs regardless of whether or not animations control overlapping bone names.
https://cdn.discordapp.com/attachments/1537660476194955264/1537660477511831622/2026-08-13_21.03.50.png?ex=6a8c5faa&is=6a8b0e2a&hm=17af18cb7d7b5c1ac378f331f1a249670ad0d2f24d54f8484a786c732c73fcd6&
https://cdn.discordapp.com/attachments/1537660476194955264/1537660478250160178/2026-08-13_21.04.01.png?ex=6a8c5faa&is=6a8b0e2a&hm=5fda16935884b8e68d75a61b9ee8ddafe79dcda162ab63f350785269a0c97f77&
https://cdn.discordapp.com/attachments/1537660476194955264/1537660479462449262/2026-08-13_21.04.12.png?ex=6a8c5faa&is=6a8b0e2a&hm=0827796585b901873fb251020d55fb741ec4fe4ce1ae28e0b0cd45b2741cee85&
https://cdn.discordapp.com/attachments/1537660476194955264/1537660480259104918/2026-08-13_21.04.35.png?ex=6a8c5faa&is=6a8b0e2a&hm=786532123503abfa778de3cfd1bfa07f3094d630f3723a17dc374eea7305f981&
https://cdn.discordapp.com/attachments/1537660476194955264/1537660481601273906/2026-08-13_21.05.22.png?ex=6a8c5fab&is=6a8b0e2b&hm=cbd52443566a3a8ad85efa66de8053e25b21edd0986162038776077a3b9e5326&
Reported by @696799147537334312 via Discord — open thread
Another example of this bug. In the first photo, all three animations (body/head, legs, and wings) are working fine. Second photo, I remove the conditions for one animation (body/head) but all three animations remain active.
Attachments:


@legobrick22 via Discord — jump to message
Are they supposed to activate all at once all the time?
Froggy (@frogshamen) via Discord — jump to message
But yeah different animation controllers for different powers shouldnt work together. U should add the conditions and animations for other powers to all the controllers and see if it works. It should
Froggy (@frogshamen) via Discord — jump to message
There’s so many possibilities I can’t realistically do that. I thought it was supposed to be that each power can have one of each type active?
@legobrick22 via Discord — jump to message
Because it’s not totally not woking, just kinda not working
@legobrick22 via Discord — jump to message
It is but animation controllers of the same type arent meant to work together i think
Like movement and movement
Or special and special yk
Froggy (@frogshamen) via Discord — jump to message
So, is this sort of thing just impossible to do, then?
@legobrick22 via Discord — jump to message
Because there’s so many different animations across a dozen or more render layer
@legobrick22 via Discord — jump to message
You mean, have it all in one animation controller? Issue with that is only one state can be active at a time
@legobrick22 via Discord — jump to message
Not what i mean. I mean having everyone have their own controller but whatever you want to be able to mix add those anims and conditions to it too. Maybe itll work maybe it wont but wont hurt to try
Froggy (@frogshamen) via Discord — jump to message
Definitely won’t work, because then they’d be all in the same state at once anyway
@legobrick22 via Discord — jump to message
Id say make one animation controller that fits everyone. Cuz im prty sure multiple controlers dont work together
Froggy (@frogshamen) via Discord — jump to message
Yeah, that's the problem though. There are literally hundreds of combinations, so then I'd need to do one for each
@legobrick22 via Discord — jump to message
And each thing has multiple animations (idle, attack, etc) so I can't just combine them
@legobrick22 via Discord — jump to message
Ye ik watchu talking abt
Froggy (@frogshamen) via Discord — jump to message
My venom controller is prty long cuz i made default and walking anims and it has to mess around with everything else and being outside of venom form
Froggy (@frogshamen) via Discord — jump to message
So, you'd recommend a separate animation and state for every single possible combination?
@legobrick22 via Discord — jump to message
I'll do that if I absolutely need to, but I also want to see what Luc thinks about this first
@legobrick22 via Discord — jump to message
<@116908133602820103> Do you have any thoughts on this?
@legobrick22 via Discord — jump to message
Yeah
Froggy (@frogshamen) via Discord — jump to message
Thats what i did (kinda)
Froggy (@frogshamen) via Discord — jump to message
U can also link it all the default but ull need to give default A LOT of conditions
Froggy (@frogshamen) via Discord — jump to message
Only one controller of a layer can be active at once
lucas (@idkmaybelucas) via Discord — jump to message
And I dont really intent to change that
lucas (@idkmaybelucas) via Discord — jump to message
So im not sure what the best way to handle this would be
lucas (@idkmaybelucas) via Discord — jump to message
Hmm. That’s inconvenient. But thanks for letting me know.
@legobrick22 via Discord — jump to message
Do you think you might do a “move body parts” ability or animation layer? That would help things. Like solely for moving base body parts around to fit render layers, if that makes sense.
@legobrick22 via Discord — jump to message
that would defeat the purpose of why im not allowing multiple controllers of the same kind to be active
what exactly do you need to do here?
lucas (@idkmaybelucas) via Discord — jump to message
It’s basically a power that has multiple partial transformations, most of which have their own idle or attack animations
@legobrick22 via Discord — jump to message
And some also change the shape of the player, so I need to use animations to reposition non-render layers body parts too
@legobrick22 via Discord — jump to message
Currently, the only way I can think of around this issue is to do an animation for every possible combination. Though I suppose having all the idles in one file might cut down on a little work
@legobrick22 via Discord — jump to message
And may I ask, why is that? Does it cause issues?
@legobrick22 via Discord — jump to message
didnt u say ur planning to add specific render layer animations?
Froggy (@frogshamen) via Discord — jump to message
its to prevent animation/rendering overlaps and therefore weird visual glitches when mixing powers
yes
lucas (@idkmaybelucas) via Discord — jump to message
What do you mean by that?
@legobrick22 via Discord — jump to message
Ah, darn. So there’s not really any way to do what I need, do you think?
@legobrick22 via Discord — jump to message
you can play around with molang in animations
and maybe write some complicated all-in-one animation ig
if that fits your needs
lucas (@idkmaybelucas) via Discord — jump to message
I don’t see how molang would help, but yeah the all-in-one may be the only option. Thanks.
@legobrick22 via Discord — jump to message
Animations for render layers like gecko anims in 1.20. So we wont need multiple controllers for stuff like cosmetics
Froggy (@frogshamen) via Discord — jump to message
Oh wait that would literally fix my issues then
Huh ok
@legobrick22 via Discord — jump to message
Unrelated to the bug, but those wings look cool
Brendan a hero (@brendanahero) via Discord — jump to message